Bilingual in Portuguese and English, with working French. I localise game text with a developer's eye - I know how strings get pulled into engines, where character limits bite, and how tone needs to survive the jump between languages, not just the words.
Native in two, working professionally toward a third.
A set of in-game strings localised from English into Portuguese. Click any one for the full reasoning - what changed, what I considered and rejected, and why.
Being a developer first means I localise with the pipeline in mind, not just the text in isolation.
Looking for freelance localisation, junior LQA (localisation QA testing), or in-house junior roles I can do alongside college. Happy to start small - a single string table or a QA pass on an existing localisation is a great way for us to see if it's a fit.